

Now walk forward into the forest and keep going until you can see the rock wall that borders the area. You should be facing out into the forest, but to the right of the way that you came in. Face the fallen tree while you're lined up with the railcar, then spin 180 degrees to face the opposite way. Tell Bullet to stay close, then walk over to the end of the rail car that has the logs in it. Seem a bit familiar? Well, ignore it for the moment 'cause we've got a collectible to get here and it's a real pain to find! Take that enemy down and replace your pants if need be, then continue to follow Bullet, who will lead you to a crashed railcar, with the path forward blocked by a tree.

Bullet will then lead you further into forest, but be ready for another fight as there's yet another apparition waiting out there. Watching it simply tells you that light will keep you safe from the monsters, which after the last fight, you probably already knew, but just to make sure, this tape is here for you.

Upon defeating this first monster, you'll earn the following achievement:īullet will then lead you to the tree you were heading towards when you got jumped, which has a blue tape hanging from one of the branches. Just be aware that for future encounters, there can be more than one witch apparition and Bullet will pick one at random to track at any given time and it won't always be the one that's sneaked right up behind you. You can also use Bullet to give you a rough idea of where the witch is by looking where he's looking. Your main key to tracking her is your own hearing, as she does make a lot of noise that you can accurately trace by spinning around. Repeat this 2 or 3 times and then she's dead as a doornail. All you need to do to kill the damn thing though is to keep your flashlight on her until she sparks up a bit. There's only so much I can really say about the combat encounters, as they are completely reliant on your ability to track the witch while she darts about the place. You just ran into the Blair Witch, or an apparition of her at the very least, and these twitchy monsters are not fans of your scared arse just hanging out in the woods. Now, if you had your flashlight equipped, which, you know, why wouldn't you, you probably would've just had a heart attack at the very sudden flash of light and scary noise that just kicked off your first combat sequence.

Don't worry, just keep moving towards Bullet when you hear him and you'll eventually come to a clearing, with a tree sitting in the centre. You'll end up in a brief sequence where Ellis is left alone, chasing after Bullet, who's barking his head off to get your attention. Rewind the tape and pause it after Peter drops the baseball (This occurs at 00:10 in the video), and then bam! Baseball! On the ground! In front of you! Pick it up and let Bullet have a good old whiff, and watch him dash off into the forest. Make your way back to the doorway in the bunker, then equip the camcorder while you're standing out the front of it. Have a watch, then chat to Lanning on the radio when he calls, then once Ellis has stopped running his mouth, give Bullet a pat then tell him to stay close. Present the wrapper to Bullet, or if you put it away, tell him to seek and Bullet will dart off into the forest nearby, before returning with another red tape. Turns out, it's just a candy bar wrapper, but it is the next piece of garbage to collect ( 7/15). For now, follow the path out of the "bunker" and keep an eye out for Bullet.īullet will eventually lead you to a rusted out ute, whereupon he'll jump into the back of it and grab something to bring to you. Ignore the doorway on the left for now, we'll give that a look later. Answer the call and during the conversation, Bullet will run on ahead, provided you keep moving forward. Head down into the trench the concrete walls make and as you move forward, Lanning will call you over the radio. Take a moment to scan the environment and the immediate thing that stands out should be a concrete structure. Give Bullet a pat for being such a good boy, then tell him to stay close as you make your way back to the White Tree. This should prompt Bullet to wander over a bit to the right and start digging, and in the hole he digs up is a photo of Thomas ( 9 /43). While you're in this little clearing, call Bullet over and tell him to seek. Now, turn 90 degrees to your right and walk forward, down into the trees. Walk up to the tree and interact with it to experience a vision, then interact with it again to radio it in to Sheriff Lanning.
